Four soldiers. One dead ship.
Co-op action for 1 to 4 players, online or on one couch. Fight through four decks of a dead ship and beat a boss on each one. Your weapons fire on their own. You move, dash and use your soldier's skill.
01 Trailer
See it move
Real gameplay from the ship. Swarms, bosses, upgrades and four players on one screen.
02 The game
Move. Dash.
Let it rip.
You do not aim or shoot. Your weapons fire on their own, so you can think about where to stand, when to dash and when to use your skill.
- Step 1Move
Stay out of the swarm. Pick your spot.
- Step 2Auto fire
Your guns shoot the closest monsters.
- Step 3Dash
Jump out of trouble in a flash.
- Step 4Skill
Each soldier has one big move.
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01 // Co-op
1 to 4 player co-op
Play online with a six-letter room code, or on one couch with friends. Play alone if you like. When a friend goes down, get to them and bring them back.
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02 // Campaign
Four decks, four bosses
Cross the ship one deck at a time: Cargo Bay, Greenhouse, Engine Room and Control Room. Each stage has one goal. Each deck ends in a boss fight.
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03 // UpgradesA new build every run
Kill monsters to level up. Each level gives you a new upgrade. Mix more than 20 of them, like Bounce Shot, Helper Drones and Mega Bomb. Open supply crates for more.
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04 // DefenseDefense mode
One reactor, eight cores, then the Devourer King. Hold the reactor against wave after wave. Stay alive as long as you can.
Stage goals
Every stage has one job
The goal changes from stage to stage. The swarm does not stop.
- Carry 4 cores to the drop zone
- Keep the generator alive
- Push the cart to each stop
- Destroy every nest
- Kill the boss
03 The squad
Pick your soldier
Four soldiers, four ways to fight. Each one has a skill that charges up while you play. Mix them in a team so you cover each other.
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Skill in action
Vector
Crowd fighter
Spin SlashSpin your blade and hit every monster around you.
Ready every 9 s · Press once- Hits many
- Easy to learn
- Health
- Damage
- Difficulty
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Skill in action
Rook
Reactor guard
Bull RushCharge ahead and crush every monster in your way.
Ready every 11 sAlways on: 30 more health, but a bit slower.
- Lots of health
- Breaks through
- Health
- Damage
- Difficulty
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Skill in action
Fuse
Big hits
Fire LineHold to aim a long fire line. Let go to burn everything on it.
Ready every 22 s · Hold, then let goAlways on: more critical hits, and burning monsters take extra damage.
- Huge hits
- Long reach
- Health
- Damage
- Difficulty
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Skill in action
Shepherd
Drone master
Guard PostsDrop up to 3 posts. Posts close together zap monsters between them.
Ready every 14 sAlways on: repair drones fix the reactor faster.
- Drones fight for you
- Guards a spot
- Health
- Damage
- Difficulty
04 Threats
The ship is not empty
Swarms fill every room. A boss waits at the end of each deck, and each boss fights in its own way.
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Skitters
Small, fast and never alone. They come in swarms from every side.
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The Wall
A big monster with a shield on its front. Walk around it to hurt it.
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Deck 1 // Cargo BayThe Hauler
Charges down the lanes and drops crates. Hurt it and it runs into the vents. Then it hunts you on the next decks.
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Deck 2 // GreenhouseThe Spore Queen
Fills the room with spores and poison. When she is close to death, she tears up her roots and comes for you.
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Deck 3 // Engine RoomThe Spark Beast
Its towers feed it lightning. Break a tower to stun it. Then hit it hard: it takes double damage.
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Deck 4 // Control RoomThe Devourer King
The last boss. It uses the attacks of every boss before it. It also waits for you at the end of Defense mode.
05 Media
Pictures from the ship
Click a picture to see it big. Want to use them? Every file is free to use in the creator kit.
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06 Creators and press
Make a video about it
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